Game Development Studio
Build assets. Debug renders.
@Game Development Studio Plan a game-ready asset package from this brief.@Game Development Studio Diagnose this sealed render capture and telemetry.@Game Development Studio Compare these runs without overstating the evidence.
Route game asset production, canonical package vendoring, sealed render-capture diagnosis, and bounded performance work through a local-first evidence-aware workflow. Execution uses the separately installed game-dev 1.0.2-or-newer CLI. Optional provider requests use only a preconfigured local credential controlled by the user; the plugin never collects keys or proxies provider traffic. Provider spend, every local write, GPU work, and performance measurement remain separately authorized for each invocation.
Skills
Informationen
- Funktionen
- Asset production, Project vendoring, Visual debugging, Performance analysis
- Entwickler
- Benjamin Michael Haire
- Kategorie
- Developer Tools
- Version
- 1.0.2